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Old 03-24-20, 11:35 AM   #4060
Anvar1061
Ocean Warrior
 
Join Date: May 2012
Location: In the sea, on land and above
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Instructions_Stiebler4B
CAM-ship mod

 
Iambecomelife (IABL) created two or more CAM (catapult-merchant) ships for his well known
Merchant Ship mod. The earliest release, M36B, is stable, and incorporated with the major supermods,
including NYGM and GWX. More recent releases include IABL’s M21B and T14B. The ships
must be included within campaign_RND.mis or single-mission files as warships (UnitType=8) if they
are to fly off aircraft. Note that the original SH3 did NOT include any CAM ships, and therefore,
naturally, the devs made no provision for code for them.
The problem with the warship CAM-ships is that they continue to attack your U-boat when within
range, time and time again. In real-life, the CAM-ship carried ONE Hurricane fighter-bomber, which
was catapulted off the deck of the ship, and had to be abandoned when it ran out of fuel. Just one
suicide mission (for the aircraft, the pilot was rescued when he landed on the sea next to the CAMship).
The purpose of this mod is to reduce the number of aircraft flying from a CAM-ship (usually one),
after each flight over the U-boat. Thus the CAM-Ship aircraft will not keep attacking the U-boat.
It is necessary to add a new aircraft “CAMHurricane” to the Data\Air folder, and to the
Data\Roster\British\Air folder. The CAM-ship should contain “CAMHurricane” for the aircraft in its
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