Thread: CCOM 12.0
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Old 05-15-20, 08:53 AM   #235
John Pancoast
Ocean Warrior
 
Join Date: Apr 2002
Location: Minnysoda
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Quote:
Originally Posted by Aquelarrefox View Post
ai sensors-scene.dat are "interconected by values" all other things even the seize of env is modificable with no big deal in a megamod (going up, chopping 12km into 8km become a problem but going up its fine). Using MEP with other mods doesnt affect anything, only visual value is eddit.
any way in some point only nygm values are really tieded fine to scene, becose ai is refined and is viable to make a fine tune. I love gwx but escorts are stupid by a mix of "stocked ai" and no fine sensors and is fine for a old mod built in the first waves of megamods (but ai is not the strong point of gwx, like trying of not beeing ungly is not the path of nygm, that playing with out a mep damage my eyes in the night)
And not mentione wac files, they are hunted...
i really dont know CCom ai sensor, its something i wanna play sometime in future. Are they impruved version from LSH or they have other path?
My earlier post about swapping ai files wasn't about simply enlarging the environment as I think you're saying. The visual sensor is only one sensor involved for that matter.
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