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Old 05-15-19, 03:46 PM   #3
XenonSurf
Sea Lord
 
Join Date: Apr 2008
Location: Germany, Italy
Posts: 1,703
Downloads: 107
Uploads: 4
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Quote:
Originally Posted by Krieg Francis View Post
Never tried the mod myself, but it looks like Water Transparency is messed up.
Maybe because you are in a semi-closed environment, and since you say it works fine in open sea, I guess it's some rendering glitch.

Did it ever happen before?

I forgot to say: This is part of a large modlist and not TWoS (my TWoS is perfect and i never add any external mod until I'm 100% sure it's compatible, and even then rather not.)


I have only recently added DynEnv 2.9 to my modlist so I have no experience, I just have followed to-the-letter the mod notes and install order - which is made easy because all sub-mods or optional mods are very well explained what they do and when you should install them.
I'm sure I just miss something important that I haven't considered yet.


The modlist in my picture above is:


Accurate German Flags
SteelViking's Interior Mod V1.2
SteelViking's Interior Mod V1.2.2 Patch
Dark_Observation_Scope_from_TWoS
SteelViking's Sky Banding Mod
DynEnv v2.9 - 1. Main Mod
DynEnv v2.9 - 4.a Camera Filters - Realistic Colors
DynEnv v2.9 - 12. Sounds
Water reflections intensity varied by available sunlight by TheDarkWraith
SH5_7A_Conning_Fix
Fix clock rear torpedo room VIIA
Fuel Gauge WoGaDi_SteelViking's Interior
Equipment_Upgrades_Fix_v1_4_byTheBeast
Equip_Upgrades_Fix_1_4_AFFOE_151
Equipment_Upgrades_Fix_v1_4_Patch_1
Equip_Upgrades_Fix_1_4_Patch_1_AFFOE_151
#Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix
Equipment_Upgrades_Fix_v1_4_Patch_1 (available by date) V9 by sober
EUF_UBoat_FX_v0_0_3_ byTheBeast
FX_Update_0_0_22_ByTheDarkWraith
FX_Update_0_0_22_Torpedoes (modified for torpedoes failure patches)
FXU_0_0_22_Ship zon Files v2
NewUIs_TDC_7_5_0_ByTheDarkWraith
NewUIs_TDC_7_5_0_Sjizzles_Charts for NewUIs from TWoS
NewUIs_TDC_7_5_0_FIX_Message_English_XOTDC_Auto_Ma nual_TDC
NewUIs_TDC_7_5_0_New_radio_messages_German
Automation Scripts for Stock Game
IRAI_0_0_41_ByTheDarkWraith
IRAI_0_0_41_Inertia_Damage
R.E.M_by_Xrundel_TheBeast_1.2
R.E.M_by_Xrundel_TheBeast_1.2 - no hyd on surface - NewUIs-IRAI compatible
OPEN HORIZONS II v2.5
OH II v2.5 Grid Request fix Patch SH5
Trevally Harbour & Kiel Canal Pilot v3.1
Trevally Tutorial - All v0.2(for OHIIv1.3)
MightyFine Crew Mod 1.2.1 Stock faces
Reworked Morale and Abilities v.1.1
R.S.D. - Reworked Submarine Damage_by vdr1981_from_TWoS
R.S.D. & R.E.M. - GHG Hydrophone add-on (no hyd on surface)_from_TWoS
R.S.D. - Reworked Submarine Damage_by vdr1981_LESS_DAMAGE
Speech fixes and additions (german version)_ADJUSTED
IO_StrategicMap_7_5_0_for_TDWv750_ADJUSTED
IO_MapCourseLine_normal pencil_mod
Map_Tools_ADJUSTED_from_TWOS
STOCKGAME_ADJUSTED_Stormys DBSM SH5 v1.3 Basemod
STOCKGAME_ADJUSTED_Stormys DBSM SH5 v1.3 additional crew sounds beta6
TDW_No_Contact_Colors_1_1_0
TDW_No_Contact_Tails_1_1_0
TDW_Waypoint_Contacts_No_Symbols_1_1_0
NewUIs_TDC_7_5_0_OFEV_Personal_Settings
STOCKGAME_ADJUSTED_Campaign_Transfer_messages
ShapeTexturesColor
ChangeBase_23ndFlotilla_LaSpezia
DynEnv v2.9 - 5.d Ambient Settings - Brighter Nights
DynEnv v2.9 - Sobers Best Ever Tweaks - Wakes Fix
---------------------------------------------------------------------------------


The last 2 DynEnv entries should be above together with the other ones, and not at the end , that's due because I did remove DynEnv sub-mods and replaced them with these 2 without re-building my entire list. According to the replaced files this should still be OK.



I will go on testing other possibilities with DynEnv sub-mods, there are many of them, but I will appreciate every help, thank you in advance!


XS
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