View Single Post
Old 05-24-18, 06:47 AM   #94
Rockin Robbins
Navy Seal
 
Join Date: Mar 2007
Location: DeLand, FL
Posts: 8,899
Downloads: 135
Uploads: 52


Default

There are huge problems in SH4. In the turmoil between SH3 and SH4, Ubi lost most of the people who wrote SH3. The new ones didn't understand how the game works, mostly because of terrible documentation during the development of SH3, and they saw the various modules as black boxes. When they had problems getting the black boxes to do what they wanted, they just patched their own routine on top of the black box.

So we're left with sensors that aren't adjustable as originally intended, AI detection that's sometimes exactly backwards, where a sub is MORE detectable if you keep the nose on the target and less detectable if you turn beam on.

It's been driving the FOTRSU team crazy, and is a very difficult thing to make progress against sometimes. Our motto is "simplify and emulate stock." The game bites you when you depart from that motto, just about every time.
Rockin Robbins is offline   Reply With Quote