View Single Post
Old 02-20-16, 10:13 AM   #17
nsomnia
Weps
 
Join Date: Nov 2012
Location: Canada
Posts: 370
Downloads: 44
Uploads: 0
Default

Quote:
Originally Posted by Hawk66 View Post
nice progress

one question: what was the reason you choose unreal, did you consider unity3d?
I started on a WW2 uboat simulator in Unity and while it has it advantages an old co-developer that helped me start my 'company' showed me Unreal when it was still a monthly paid engine and I fell in love. Over a year later and I can do so much more in Unreal than I can in Unity and I'm going to school for game development and everyone in the industry says Unreal and c++ are going to be needed for future devs.

Gonna do some more UI work today and see what else pops into my head, I get great ideas during the night but always forget them. I made a new engine telegraph indicator with a spinning disk but I dont like it I think I'm gonna keep it simple with the 6 arrows/1 red bar I thought of
__________________
Current Project [ Operation Trident (Working Title: Project RedWater) ColdWar Subsim] :: Development Log w/ Dwnloads
nsomnia is offline   Reply With Quote