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Old 06-30-09, 04:54 AM   #15
alexsmith
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Join Date: Jun 2009
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Quote:
Originally Posted by Bullethead View Post
The "armor value" shown on the telescope pop-up view when you mouse over a ship isn't used in the game. It's just an abstracted average value put there to give you a general guideline as to how well armored 1 ship is compared to another.
IJN ACs were armored in expectation of being hit by 8" shells, so 6" isn't going to hurt them much.
So what should I expect from armor value of Asama - seven - comparing to armor level of Bayan - six? Especially when six IJN light cruisers having nothing but 6" burned Bayan to dust in minutes! Assume you use some other hidden data not displayed in ship's information - but how am I supposed to play having not such data and no ability to compare ships' values???

Quote:
Sometimes the Dark Gods favor the enemy, not you .
You named your RND engine "Dark God", didn't you?

But that's exactly what I'm talking about! Concerning about quite realistic requires that battle is based most upon random events - as were in real those times! But it's a game killer! To avoid "Dark Gods" I should save and load - and thus all the above stuff doesn't matter: armor, hit locations, fires - only random is! That's pitty...

So, I gonna make a complete research - thank's to you included Scenario Editor in 1.5 I gonna create a few scenarios to make comparable results and collect statistics...

Could you please tell me your opinion - what two of Russian BB and Japan ships are closest in battle value? If I put up for example Tsesarevitch vs Asama - should it be "fair" accourding to their techs?
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