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Old 01-08-10, 11:35 AM   #39
flakmonkey
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Join Date: Jul 2006
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Quote:
Originally Posted by Uber Gruber View Post
Watching this thread closely....is there any chance of adding an ambient light source somewhere near the CT entrance to get the impression of a a 'shaft of light' coming from CT into the control room ?

Wishfully,

UG

I think the ambient light nodes will only affect bump-mapped surfaces (like the crew), everything else is static lightmaps which cant be altered without editing the actual lightmap textures.

Its worth a try though i could be wrong.
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