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Old 04-30-23, 06:15 AM   #1077
flush deck
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Join Date: Mar 2018
Location: Paris
Posts: 54
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Quote:
Originally Posted by Mister_M View Post
Very very nice !
The gun turrets are a bit too small in my opinion, but I may be wrong.

It would be very appropriate if the texture of the ship also applies to the turrets, in order to avoid strange color contrasts... To do so, I think that you have to put the turrets directly into the ship.dat.
Thanks for your word and your support Mister_M

The best way would be probably to delete this all dark blue scheme from the package. I guess it will be difficult to have just one texture for the gun of this one. That mean that we must make same thing for all the over ships as this gun is used on another units. I must say that usually I'm focus on those details, but I've forgotten this problem on this scheme. Usually I change a bit the historical scheme to be adapted to the "one for alll" texture guns file.

@ Tigerzhunters, thanks for your support.
There's no oclusion map, the shadows are on the deck texture
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