Thread: [WIP] Lighthouses mod
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Old 07-23-17, 05:52 PM   #351
gap
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Join Date: Jan 2011
Location: CJ8937
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Quote:
Originally Posted by Kendras View Post
My game stays blocked on the start screen of the mission ...

The test patch 1 contains only two files. I suppose it will be easy understanding which one makes the game to freeze. I suspect NBB_Bismark.dat: the version of it I have tweaked might come from GWX and might not be compatible with your game installation. The one change I made to it, is replacing the embedded hull texture with the one of our lighthouse.

Quote:
Originally Posted by Kendras View Post
More tests tomorrow.

No problem. Tomorrow, if you get time, also run a test with testing patch #2:

https://www.mediafire.com/?w7b55ob5ros1g52

This patch adds additional map channels to the tourelle and to all its parts. Maybe it is not the ultimate fix to the specular mask problem but, if my suspects are right, it should definitely make some difference in game.
If you can't see any, we will remove the alpha channels from our textures, and we will keep their implemetation (if still possible) as last task before release
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