Thread: [WIP] Lighthouses mod
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Old 07-23-17, 09:33 AM   #347
Kendras
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Quote:
Originally Posted by gap View Post
Hi Kendras,

when you get time, if you select any 3d model chunk in s3d, there is an uncaptioned parameter to the right of the "Model info" section, about under the Import/Export buttons, whose exact meaning is beyond my understanding.

In most SHIII files I have seen so far (and for all the 3d objects linked to a material with SpecularMask action controller and with an alpha channel in their texture), the said parameter is set to 4, but in our files it is set to 6.

I start wondering if this is not the culprit for the corrupted reflections on our model. I know the chance of this being true is low, but as someone else said: "when you have eliminated the impossible, whatever remains, however improbable, must be the truth". Maybe worth a try?
Hi Gap,

No. It doesn't solve our problem.

I think the only solution to apply a specular effect is the value to choose (specular strenght), even if it gives only a uniform effect.
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