alright. the textures need to be in .dds and the models in wavefront .obj. diffusemaps and AO´s need to be in different slots, diffuse channel 2, AO 3, if there are normalmaps, they require slot 4. i do not know your model`s scale, so i`ll rescale them if necessary. i use 3dsmax2010 and (mostly) milkshape3.84. thanks a lot laddy! maybe you would li9ke to try some of my soviet and us submarines? go search the forum for cwss or try
http://www.gamefront.com/files/user/jhapprich