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Old 10-22-20, 01:43 AM   #10
Strykr
Mate
 
Join Date: Feb 2008
Location: Northeast CT, USA
Posts: 55
Downloads: 1080
Uploads: 0
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Quote:
Originally Posted by Bubblehead1980 View Post
For night surface attacks, the main key is to darken the nights but have not been able to do that so altered the visuals . Now this is for TMO so will have to test with FOTRS but in the sim.cfg file

[Visual]
Detection time=0.5 ;[s] min detection time.
Sensitivity=0.1 ;(0..1) min detection threshold double detection time.
Fog factor=1.0 ;[>=0]
Light factor=4.0 ;[>=0]
Waves factor=3.0 ;[>=0]
Enemy surface factor=30 ;50 ;[m2]
Enemy speed factor=20 ;[kt]
Thermal Layer Signal Attenuation=1.0

I changed the light factor from 3.0 to 4.0. This allows to pull off night surface attacks in a realistic manner, usually. Skill level of the particular escort matters but in TMO nearly all are set to Veteran and can usually pull off attacks without detection. Afterwards they may spot me but keeps things balance. Does not blind the escorts. I found with the light factor higher than 4.0 even the skilled escorts are practically blind and thus ineffective.

I will upload my "Better Hunters Mod" which includes this, give me about an hour, have a meeting coming up.
Thanks Bubblehead.
Downloaded your "Better Hunters Mod" and will try it tomorrow.... hopefully !
I use several of your Mods and appreciate your work.


Last edited by Strykr; 10-22-20 at 01:52 AM.
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