Thread: long missions
View Single Post
Old 09-17-05, 10:15 AM   #8
SeaQueen
Naval Royalty
 
Join Date: Jun 2005
Location: Washington, DC
Posts: 1,185
Downloads: 0
Uploads: 0
Default

Quote:
Originally Posted by stormrider_sp
The problem with these long missions is that you know what will happen, cause you created it. It would be good to play other peopleĀ“s missions. I created a few very long missions before. The cool part was not playing it, but creating and testing.
It depends. When I make a long mission, it's long because I made a HARD problem to solve, with a lot of randomness involved, not necessarily a complicated plot, so I really don't know what will happen.

The one I have that often takes two days is a simple area clearence problem with the FFG and one other warship, trying to find a single submarine in an acoustically dynamic area. It doens't always take two days, though. Sometimes it takes an hour. It just depends on luck. The sub is just out there, I have no idea where.
SeaQueen is offline   Reply With Quote