Quote:
Originally Posted by stormrider_sp
The problem with these long missions is that you know what will happen, cause you created it. It would be good to play other peopleĀ“s missions. I created a few very long missions before. The cool part was not playing it, but creating and testing.
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It depends. When I make a long mission, it's long because I made a HARD problem to solve, with a lot of randomness involved, not necessarily a complicated plot, so I really don't know what will happen.
The one I have that often takes two days is a simple area clearence problem with the FFG and one other warship, trying to find a single submarine in an acoustically dynamic area. It doens't always take two days, though. Sometimes it takes an hour. It just depends on luck. The sub is just out there, I have no idea where.