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Old 07-02-20, 10:05 AM   #13
Polak2
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Join Date: May 2005
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We do not want to start an argument or worse shooting forum exchange. Do we? Instead, I would rather focus on more positive and informative subjects like what are DW strongest points as a simulation engine but also what are its limits and how to best to avoid trappings while mission designing?

What naval operations are best portrayed by the engine and what not so good? Is this all a result of lack of a proper Doctrine file or it is because certain things are not programmed into NavalSimEngine which as I see it is the program core of the game.

It is pretty fascinating to see how RA managed to introduce more and more new Doctrine files (from around 50 original to I believe 250 now). It is obvious that must be knowing about other things like memory addresses and such.

To me, the real beauty of this particular simulation is its complexity and most interesting forum discussions are exploring the boundaries of it. I know it is subject for real knowledgeable folks but it is interesting ....
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