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Old 10-08-18, 12:06 PM   #10876
gap
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Join Date: Jan 2011
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Quote:
Originally Posted by vdr1981 View Post
Can't say that I have but I'll check it out for sure , although I'll definitively need a dictionary since I'm not familiar with many of used nautical terms...
lol yes: no matter in which idiom, nautical terminology is not easy to grab for noninitiates, let alone doing it in a language that is not your mother tongue. I have had myself an hard time following CaptanBones in some of his most technical passages, but his explainations were so interesting to me that I had to go through a crash course of navigation in order to follow him.

Out of jokes, my question to you was mostly relative to my (modding) speculations on broad pennants in convoys and taskforces:

Quote:
Originally Posted by gap View Post
Adding an extra node/bone to the tallest mast of each ship, and linking a Flag Officer's pennant to it (as a normal equipement) should be no problem. The problem is making sure that, for each convoy series, only the first escort unit assigned to the convoy (acting in game as the escort leader) and only the first merchant unit (acting as the commodore ship), have the proper pennants for their role.
In order to achieve that, we could create proxy copies of some destroyers and of some valuable merchant ships, give them pennants, and make sure that one of them is on top of the ship/escort list of each convoy series with a spawn probability of 100%, but then commodore ship and escort commander would always belong to the same class for that convoy series.
A possible alternative could be assigning the ships with pennants to one or more of the special ship types (Type17=Elite Destroyer escort, Type108=Rare Cargo ship, Type109=Rare Troop Transport), and putting on top of each convoy's merchant/escort list a generic entry with a 100% spawn chance and a special ship type specified, but again, if we needed to use ships from of those types elsewhere in the caimpaign, they would always display the pennants, even when they don't apply to those ship's momentary role.
A third alternative is creating one or two new nations (one for Axis and one for Allies), and putting in their rosters only ships "equipped" with command pennants. If we did that, we could draw commodore ships and escort leaders for each convoy from that generic nation, being sure that the game will pick up randomly from their pool and only from there, and we no limitation but the fact of seeing the new fantasy nation(s) listed in museum.

Quote:
Originally Posted by vdr1981 View Post
However, I have moved flag nodes for few ship types which already have unused flag masts in their stern and in game it looks like this. is this OK or I should discard the changes?
Going by what I had read before on British etiquette, your changes should be correct; going by what I have learned from CaptBones, those ensigns should be moved to the top of a mast.
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