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Old 06-24-14, 12:33 PM   #45
PanicEnsues
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Quote:
Originally Posted by valdarrant View Post
In WW II did the torpedoes home in via ping like they do today? I assumed that is the reason for the distance to arm besides not wanting friendly fire damage.
Most of the technology advances in WW2 torpedoes were related to propulsion (allowing them to run submerged without putting out a bubble trail) and detonation (magnetic proximity detonators instead of contact, for greater damage). But the new tech was so unreliable (especially for the Germans) that their dud rate was >80% at some points in the war.

Quote:
Originally Posted by valdarrant View Post
What is a good reference to better understand the antisub sonar and therefore how to evade it?
The enemy sonar pings expand in a sphere; they are represented in the Chart view by a 2D ring that shows the ping range as it is affected by A) your depth, B) your noise level (primarily throttle).

Your best bet for evasion is to go to maximum depth, run at half or full speed (not flank), and drop one or two decoys. Then try and keep the decoys between yourself and the enemy ships.

Hope that helps,

-Scott
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Scott Goffman
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