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Old 08-04-19, 07:18 AM   #7
Boris-Barboris
Mate
 
Join Date: Dec 2010
Location: Moscow
Posts: 56
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Got some nice weaponry progress:
  • Implemented ammo racks and tubes. I chose standard DW model of dry-equalized-open state machine with some QoL modifications, namely you specify desired state.
  • Implemented simple active sonar decoys.
  • Loadout screen where you can configure your sub, select one of the screws that can be chosen, fill your ammo racks.
  • Boring task of writing torpedo launch UI was simplified to the bare minimum required. I'll stick to numeric text input of parameters with visual feedback, that way I will not kill another month on this feature prematurely.
Here is an example torpedo attack video I recorded:

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