Thread: CCOM 12.0
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Old 03-10-20, 08:16 AM   #51
John Pancoast
Ocean Warrior
 
Join Date: Apr 2002
Location: Minnysoda
Posts: 3,186
Downloads: 490
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Quote:
Originally Posted by Fifi View Post
I’m still very impressed by the work done in this Ccom12
I forgot about the U-Boat external rendering, the gameplay is so intensive and well done, it’s not really mandatory.
AI escorts are damn accurate even at war start, and extended challenge is the right name for this beautiful mega mod (furthermore playing type II!)
And at least no need for dozens extra mods, the lone Ccom12 is plenty sufficient itself

Awesome job Rowi
I have this mod installed but haven't messed with it much. But your "AI escorts are...." comment has my attention.

Anything that improves the lousy AI in the game is worth a look to me. Haven't been impressed by it in any other version.
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