Check the opacity and the diffuse color, specular color.
Also check the UnifiedRenderController settings.
Depending on what you are trying to implement?
There may be a secondary TMAP that's looking for an AO map.
EDIT: OK.
I see what you want to do.
I believe there is a setting in his files that demands a certain file.
SH4 does not need that setting.
It's a call to an explicit TGA file.
I'll look it up.
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