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That's not entirely correct, there are light nodes in scene.dat, used for sun and ambient light, but I should probably reformulate my question: has anyone tested if in vanilla game with only FX-Updates added (that is the mod that added flares to the SH5 ships), star shells still cause that huge lag?
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Do you mean the flares launched by ships? I never see any lag in TWoS 2.2.16 when a ship launchs a flare (white or red). In fact, some flares do a "parabolic trajectory" when launched, no lag, no CTD, and the effect is superbe.
My PC is not a top notch, BTW. Runs well TWoS 2.2.16 at 60 FPS (fixed at 30 FPS with Nvidia Inspector).
Best regards.
Fitzcarraldo