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Old 11-13-09, 11:54 PM   #11
othr
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Join Date: Jul 2009
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Is there anyone who can give me some pointers on how to, hmm, merge a UV map with the main model? Is this even possible?

SH3 conning towers have a UV mapping for conning_stuff, this UV mapping intersects with the rest of the textures and causes me some serious grief with ambient occlusion maps. I just don't know how to deal with this...

Any help appreciated!
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