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Old 02-15-15, 10:47 PM   #22
nsomnia
Weps
 
Join Date: Nov 2012
Location: Canada
Posts: 370
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A volunteer character modeller is working on an officer and sailor for me heres his WIP.




Got the mk 14 torpedo textured up with a color and bump map... visable seams so I'll have to redo it or mirror one half. It'll work for now though. The screws also were just copied from an old fan I had modeled for an interor scene so I'll have to spend some time modelling the actual torps screws when the time comes. Didn't even bother to color texture them.


Then added a quick specularity texture to see how it would ingame.


Realized im either going to have to scale everything down by at least 4x (working with 1k textures) or use enormous textures, since I'm modelling everything to real world specs IE this torpedo is 21" wide and 20' 6" long.
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Current Project [ Operation Trident (Working Title: Project RedWater) ColdWar Subsim] :: Development Log w/ Dwnloads

Last edited by nsomnia; 02-15-15 at 11:55 PM.
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