@jean: the original Collisions.act code already considers relevant parameters of the collisional objects like:
- mass
- armor
- speed
- collision impact angle
- some randomness
So the devs made a good job in principle, but the overall effect on the UBoats pressure hull is too low IMO. So I programmed a factor of 8 (will be customizeable via .ini file) what means that the damage applied to the pressure hull (-> reduction of hitpoints) is boosted by 8. That's all. A simple factor of 8. Nothing more. But only for SurfaceShip-PlayerUboat collisions. All other collisions are not affected.
h.sie