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Old 02-04-12, 07:31 AM   #3135
h.sie
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Join Date: Jul 2008
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@jean: the original Collisions.act code already considers relevant parameters of the collisional objects like:
  • mass
  • armor
  • speed
  • collision impact angle
  • some randomness
So the devs made a good job in principle, but the overall effect on the UBoats pressure hull is too low IMO. So I programmed a factor of 8 (will be customizeable via .ini file) what means that the damage applied to the pressure hull (-> reduction of hitpoints) is boosted by 8. That's all. A simple factor of 8. Nothing more. But only for SurfaceShip-PlayerUboat collisions. All other collisions are not affected.


h.sie
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