View Single Post
Old 07-26-19, 02:11 PM   #85
Julhelm
Seasoned Skipper
 
Join Date: Jul 2007
Location: The Icy North
Posts: 690
Downloads: 189
Uploads: 0
Default

Well the way planar reflections of this kind usually work is kind of a hack - you create a reflection camera, flip the image upside down and render it to a projected texture and you then use the surface normals to distort it. To get the proper effect you'd have to raytrace the reflections in realtime which seems prohibitively expensive. Pretty sure that World of Warships doesn't have realtime reflections, just a static cubemap which they can get away with because their environments are static.
Julhelm is offline   Reply With Quote