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Old 02-04-21, 02:48 PM   #5
derstosstrupp
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Quote:
Originally Posted by NiceSub View Post
Right so based on your knowledge how can I use UZO to estimate range by counting tickmarks or something else?
I personally haven’t tested the tickmarks, but to the extent someone figures it out, the AOB rules can be used. If you do want to use the ticks, I’d say make use of the mission editor and set up a ship at a known distance, your boat stopped. Then measure with the UZO based on length to figure out the calibration.

During the day, if I need range on the surface because I want to plot, I’ll move so the target’s mast tips are just showing and eyeball the range with the binos. A ship with mast tips showing is about 15-16 km away. This is enough to get course/speed of the target over time. Every 5 minutes, note whether it came closer or got further away, and change course to keep the masts the same size. Makes plotting this way easy.

As for ranging at night with the UZO, here is where knowing the tick calibration would help. There was only a vertical line in the historical UZO, no ticks, but what they would do is estimate range by how much a target of x length filled the optics. Not exact by any means, but more than enough, since the shot was made with a low gyro angle anyway, making range irrelevant. So either finding the calibration of the ticks, or knowledge of the in-game FOV would allow you to do the same.

I’m curious now, might take that as a to-do....
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