Thread: Radar
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Old 01-08-21, 01:08 PM   #9
KaleunMarco
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Join Date: Sep 2007
Location: Chicago area, which is more dangerous than Omaha Beach.
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Quote:
Originally Posted by propbeanie View Post
The "time" factor is why. Something has to hit the "threshold" for the game to respond for you. Depending upon the mod set, that might be altered from stock.
Time meaning:
[Radar]
Detection time=5
Sensitivity=0.01
Waves factor=1.0
Enemy surface factor=5.0
Thermal Layer Signal Attenuation=5.0

is there a user document that explains these variables?

Quote:
Don't forget also that the game has that confounded "range" dial if you look at the PPI, which can throw you off if looking at the wrong scale...
not an issue. detection is the issue.

Quote:
The nice, though non-historical aspect of the game's radar is that you do not get land reflections to interfere with reception and interpretation...
i have found that islands (land) will block radar reception.

Quote:
Have you read CapnScurvy's "Using Radar_Sonar.pdf"?
yes, i have. unfortunately Scurvy's excellent piece does not cover the weather. my naval experience did not include any electronic sensor training and, as such, i expected radar to be able "see" through rain and fog. apparently i am wrong on that point, which is fine. call this a training opportunity.
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