Thread: Crew Repairs
View Single Post
Old 01-23-20, 01:54 PM   #20
Fidd
XO
 
Join Date: Apr 2005
Location: Blighty!
Posts: 429
Downloads: 10
Uploads: 0


Default

You'd have to ask Koji - and the Dev's - as to what - if anything - will/will not be implemented. As I understand it, Koji has been modelling the escorts and putting in a ton of research on both various iterations of Asdic, and the associated weapons systems, magazine capacities and so forth.

As I believe playable escorts will utterly revolutionize the game - in a very good way - and mindful of the incredible effort Koji has put in, I wanted to theorise as to how this might be implemented from a game-play point of view, and how the both AI and Player-operated escorts might be made to work.

It seems to me that however it's done, there is a need for escort-players to be able to transfer into AI escorts, and vice versa as situations change, so that escort-players are spared the mind-numbing tedium of routine Asdic searches as far as practicable, and are able to transfer into the nearest AI escort to the suspected location of a U-boat, and then can apply thinking and tactics far better than an AI operated escort could. Longer DC attacks/hunts would likely result, necessitating a reduction in DC lethality, but increase in incremental damage problems - some of the time - to the player-uboat crew.

I should emphasise that Koji does not agree with my take on the gameplay side of things, hence the discussions here and elsewhere.
Fidd is offline   Reply With Quote