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Old 04-23-18, 09:47 AM   #3
GoldenRivet
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Well i thought this had been solved when I opted into the beta a some months back, but i had to leave town for an extended period, when i got back i opted out of the beta because i had heard through the grapevine that there was a seawolf class in the latest update, and for some reason Steam was not updating Cold Waters while opted into beta.

I disabled Beta and it updated immediately.

when i was originally in the beta it did seem harder to be detected, and i noticed a huge drop in the "torpedo spam"

but today i played "Junks on Parade", fired an ADCAP way off away from the surface group, then turned it toward them, initially they fired at the direction the torpedo activated from which was nowhere close to me, so i thought i had it ironed out. Sank an escort, repeated the process, but this time i ended up with torpedoes of every shape and size falling into the sea literally right above my conning tower. (7 in total) i mean... right on top of me. not 1000 yards in one direction or another, i mean these guys were sinking a hole in one from 20K yards away, and they were doing it consistently, which tells me they had to have A) known exactly where my sub was located and B) had a 100% accurate firing solution on me at all times

and the waters here arent 180-200 ft deep which leaves NO room for outmaneuvering enemy torpedoes. So the minute you are detected you best be preparing your own eulogy. We all know, even as WW1 Subsim skippers, never go into shallow waters. (that phrase has been said a million and one times in the Silent Hunter III IV and V threads alone) the risk of taking your multi billion dollar submarine into these areas would far outweigh any potential strategic benefit in doing so. It would be like wearing snow cammo in the middle of a barren desert devoid of all cover while trying to sneak up on 5 armed men while yourself carrying only a knife. foolish

torpedo spam is something Cold Waters has never been able to address.

I dunno, maybe if a surface group escorting high value merchants or high value warships would risk it all and fill the immediate area with torpedoes? im not familiar with SOP in this regard. Seems that the risk of collateral damage would be *extreme* in real life.

and often, there is a ton of Collateral damage in Cold Waters.

"Stalking the Red Bear" - all i have to do is twitch, and every enemy sub on the map releases every tube they have. i immediately spawn into a literal sea of active sonar pings. I just laugh and wait... i guarantee half the group will be sunk by friendly fire. most often the result is them sinking their own Typhoon they are supposed to be protecting I have won this mission MANY times by doing nothing more than cruising around at flank speed - not a single shot fired.

I cannot get behind the AI and torpedo spam culture of this game. it takes so much away from the realism and fun of play its unreal
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