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Old 06-11-17, 12:03 PM   #1
PL_Harpoon
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Join Date: Sep 2016
Posts: 210
Downloads: 21
Uploads: 4


Default Realism mod (discussion)

I think, with all the available exposed parameters it's more up to us, than developers to find the most realistic parameters for various systems in the game.

The reason for this thread is that we can discuss ideas to make the game more realistic within the boundaries of what's currently possible. I don't want this thread to turn into "what could have been done if the devs do xxx" so that we can focus on the actual improvements. Then we could put everything together and release as a realism mod.

For starters, here are a couple of ideas from me:

1. The towed array should be more sensitive in comparison to spherical one.
While playing DW I noticed that towed array usually can detect targets at almost twice the range of sphere sonar. I could be wrong with the numbers here but I think there's enough people here with enough knowledge to find the proper values. In any case I think we should either improve the towed array or nerf passive sonar.

2. Mark 48:
- sensor range should be 1600 instead of current 4000 (according to this site: https://fas.org/man/dod-101/sys/ship/weaps/mk-48.htm)
- sensor angle should be smaller (currently it's 80 which I think is a little too large)

3. MAD sensor range should be around 200-400 yards, not 1000.
(according to this paper: http://calhoun.nps.edu/bitstream/han...pdf?sequence=1)

4. Sonobuoys should be less effective than dipping sonar - that's just my impressions with my limited time with DW.

What do you think about those ideas?
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