Thread: Torpedo Attacks
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Old 07-11-20, 10:24 AM   #2
3catcircus
Grey Wolf
 
Join Date: Sep 2011
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Quote:
Originally Posted by Macgregor the Hammer View Post
I have a question for you torpedo shoot'n gurus:

I have been playing SH4 for awhile now and I've run into an interesting behavior. I just started using the sub's TDC. I was using Gutted's Solution Solver and Sub Buddy and have had great results. All torpedo's hit where I calculated. There is the occasional ship that decides it doesn't want to sink on that particular day . Using the sub's TDC I keep hitting aft of where I calculate. Most of time, I get mortal hits.

As a general rule, I use the nav map to get the targets course then use the tools mentioned to get the rest of the data.

I'm wondering what I need to tweak to have better control.

Torpedo Mods:
Webster's Improved US Torpedo v2
Perfect Torpedos v1

Thanks!!!
Couple of observations.

1. The stadimeter pretty much sucks - you'll get better range estimates from your OOD.
2. AOB can be easily determined if you have map contacts on. Without it on, AOB and course are dependent upon accuracy of your range and bearing measurements.
3. Speed measurements can be done from the map and plugged into the TDC.
4. Sonar will give you a range/bearing as will radar also.

A "proper" way to get TDC to generate a solution purely using the scope:

1. Stadimeter to get range. Send range/bearing by hitting the send button twice.
2. After three minutes, do it again. This will give you course. Turn on the PK
3. Dial in AOB based on targets true course and hit send twice.
4. Get another range and bearing.
5. Have crew estimate speed based on this and send twice.
6. Get another range and bearing.

The key is to always hit send button twice for all measurements.
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