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Old 01-09-10, 11:52 AM   #15
EJDIII
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Join Date: Dec 2009
Location: Central Nebraska
Posts: 3
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Default how about these mods?

I like the Concept of Ironclads HIgh Seas very much , and the simplicity of it as in not every control has to be adjusted or set to move a ship as in some overly simulated so called "games". , I do have some things that I would like to see done or added to make it more replay enjoyable r en liven the game somewhat. most of these ideas are from older naval war a,es ;png since outdated, yet had some very user friendly freedoms of game play and speed of game issues. I have never had any intrest in multi player, in any game, so I'm indifferent to multi player or even any on-line play games, I like to play solo and against the AI only. maybe thats why theonly card game I enjoy is solitaire. this being said, here are some mods I would like to see, but of course these are just my Ideas, and I really don't know what it takes to enable such things, so please tolerate my suggestions, as just that, suggestions.

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1. Be able to select the time duration of the battle, or be able to call off the attack by getting to the bouys or home port. the Arcade setting is long comparedto a "skirmish" or naval sorte". should be able to send out one ship and battle it out with 1-3 enemy ships, instead the opponents always sends out a full fleet.

2. I agree with another replier that you should be able to transfer the flag to another ship in the unit, that is historically correct, in all navies.

3. adjusting thespeed should be much quicker, I don't expect them to abruptly stop or take off like they are jet propelled, but een in the day of wood and steam salors could reef the sails and drag ancors, and do a mirade of tricks to bring a ship to a sudden stop.

4. the concept of all ships in a sqaudron following the other is not that realistic at all, ships did, and need to be able to be given indiviual commands options, or stay in formation. Realism is relative to the battle , many broke down into individual melees.

5. the fleet admiral (gamer) should be able to determine which enemy ships to focus an attack on, this is most realistic, although in reality ship to ship communications where often mistaken or ignored was a factor as well.

6. please speed up the rate of fire, gu table rate of fire for civil war guns do not need to be strickly adhered to, this is a game after all not reality, no matter how much the world likes to live reality in fantasy. double therate of fire on all guns, no exception. will liven up the game.

7. how about an option to add additional or change the gun types on ships as well?

8. ships should be allowed to designate how much crew are to work on repairs, put firesout etc. not just random.

9. so why can't I buy anyship I have the money for? ths lack of choice is very unrealistic, and is more of a jealosy clause as in many games, let the gamer buy what available.

10. how about some accesible files to mode the ships durability, number of gus, speed etc, sure it's not realistic, but it is a game, and it make for some fun in a game that has a nice concept, good grafics but needs soe re play apeal. what does it matter to ICHS if a gamer can cheat or modify the game? I mean really, what does it matter? I enjoy many war games, and the cheats and mods make for all differnt levels of replay desire. I think some game deveopers take games far to serious, I would think that giving a customer more control, more options, more replay fun would build a larger customer base as well as generate more intrest in future games .

I really do like the concept, looking forward eagerly to your one that has Spanish american war ships, but I hope ther are more controls, and a more up tempo feel tothe action, not so plodding, it's ok the first time, but gets less intresting each additional time, and the restraints are frustrationg and not needed anyways.

Last edited by EJDIII; 01-09-10 at 12:04 PM.
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