Thread: Kilo a' coming
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Old 03-05-06, 03:35 PM   #15
XabbaRus
Navy Seal
 
Join Date: Sep 2001
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Thing is new models of the playables don't come without problems.

The first is sail placement. This will affect the sail view. Even if I havea 100% accurate sail size and placement on my Kilo I don't know where SCS have programmed the coordinates for the sail view and it is in a dll where I can't get at it. So it could be out of place.

Then there are the opening torpedo doors. Not a problem in itself as I can make them no problem, just a matter of getting the names of the doors and the pivot correct. I just want to see what it looks like in game first and then I'll see about further modding the model.
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