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Old 04-05-21, 08:35 AM   #98
Sybie
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Join Date: Feb 2006
Location: Germany
Posts: 11
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Awsome, will test it right away.



Quote:
Originally Posted by Boris-Barboris View Post
Small update:
https://github.com/Boris-Barboris/ds...ses/tag/v0.3.0
  • support for completed flag of available scenario. Server-side persistence is not yet implemented.
  • support for displaying and starting campaign missions in loadout menu.
  • fixed zombie animals: they were not removed from the simulator on death.
  • shift hotkey + drag LMB contact's tail ray to translate solution.
  • proximity fuse logic interpolation to account for low simulator update frequency.
  • fix weapon aiming handle incorrect dragging offset.
  • increase animal mass in order to increase torpedo detonation probability.
Client sources are published at https://github.com/Boris-Barboris/dsubs_client

I'm toiling at the campaign right now.
I was also making documentation efforts for common and client parts of the code.
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