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Old 07-25-21, 02:22 PM   #3
KaleunMarco
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Quote:
Originally Posted by Arlo View Post
I've always wondered about Fleetboat crews with such a high number of enlisted E3 and below. I believe this is a bit off, realism-wise.

The eternal patrol roster list of the U.S.S. Tang indicates of the 78 lost only a little over a dozen were E1-E3.

https://www.oneternalpatrol.com/uss-tang-306.htm

I might recommend that roughly a third of the crew start out as E3 or below when a roster is first formed and that the petty officer billets for E6 and below be set to unlimited with promotions being handled at the current rate.

This is based on the FoTRSu mod.

yes, that is true.
a boat could not get underway without a quorum of senior enlisted (E4-E7).
crew mix, while not being impossible to achieve, is still very clerical in nature when playing SH4.
and...one has to work with each boat crew for each modset because of the embedding of crew with the boat machinery itself.
by that i mean, if someone changes a piece of conning tower equipment, the crew fix has to be redone using that unitpart file as the base or it wont work. or, if someone changes one or more features of the boat itself, then the crew has to be redone using that UPC as a base otherwise things won't work properly.

editing crew mix means nine boat edits x 2 (boat.upc & its unitpart mate) for Stock, GFO, TMO, RSRD, RFB, FOTRSU, yada, yada, yada.
it gets tedious, let me tell you.
i have thought about posting a fix for one mod or another and as soon as i finish someone else mods the boat in such a manner that i would have to re-edit all of the boat.upc files or their respective unitpart....otherwise there would be CTD City.

if you can figure out a methodology to accomplish this, then my hat is off to you.
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Last edited by KaleunMarco; 07-26-21 at 11:42 AM.
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