Quote:
Originally Posted by Julhelm
You do realize there have been node-based shader editors like that available for Unity for free since, 2010 or something?
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Yep but I'm now starting to agree that having it built into the editor from the get-go is just.... nice makes the pipeline smoother. Just plug your nodes in and go. You have to remember I'm an artist first, coder second.
That and budget. Unity was getting expensive.