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Old 11-10-19, 04:53 PM   #13
propbeanie
CTD - it's not just a job
 
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Originally Posted by Skipper44 View Post
It looks great. I'm glad the modding community stuck with SH4 for so long.

Does this version include features from or similar to RSRDC and Improved Ship Physics, and if not - what would be likely to break using them with FOTRSU?

How do the subs "feel" in version 1 compared to TMO or RFB?

e: Some quibbles about S Boats in the Asiatic Fleet, Dec 8, '41

1) I was initially assigned S-23, which was undergoing a refit in California at this time
This is a Stock issue, and is not an easy one to deal with. The S-23 went with the 18 to Alaska, after "shakedown" in the canal zone and San Diego. They had 4" guns at the time.
2) The S Boats in the Asiatic Fleet on 8 DEC 41 start date have 3 inch guns rather than the 4 inch guns they were equipped with
This is a work-around to the other boats' gun problems, and the S-Boats' gun issues from 1942 onward. We might attempt to try the 4" guns on them again. The Fleetboats went out with the 3" guns, and the quick-fix for their under-performance was to take the 4" guns off the S-Boats as they came in for overhaul, and put those on the new Fleetboats, giving the S-Boats the 3" guns after their overhauls. For whatever reason, the game does NOT like doing that...
3) Similarly, they are equipped with air detection radar sets on 8 DEC 41 which is not accurate
Some of the boats did have SD air radar. We've got the same sources, and more. Keep in mind, that the first PPI was installed on an S-Boat. Of course, that was due to some finagling and flim-flamming on the crew's part, but more power to them. Anyway, this is a similar situation as to the sonar. There is only so much you can do with the game to bend it to your will. If you try to tweak certain aspects of the game, you compromise others. As stated in the ReadMe stuff above and with the mod, we chose the smoothest path with the most predictable results we could. Witness the bow and stern gun issue. Or look what happens on the German side of the game with the turms. Sometimes, you are better off without any "upgrades" at all, because if an upgrade breaks the game, what good is it? Another example is the original ST periscope mounted radar. When the player went to use it, the periscope just went round and round in circles. The scope rotated, but the radar antennae did not... That's not very realistic. We'll attempt to fix some things, but others, we're better off leaving alone - not failing to mention that the game has SD as "standard issue" on all boats anyway. The game only lets you carry one sim file (or cfg or eqp, etc) per asset through the game...

Sources:
https://www.submarinemuseums.org/docs/sboats3_v2.pdf
http://pigboats.com/subs/s-boats2.html
https://fleetsubmarine.com/s-class.html
https://maritime.org/doc/subsinpacific.htm#pg4
https://www.ibiblio.org/hyperwar/USN.../ships-ss.html
Reply in yellow above
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