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Old 03-11-21, 01:58 PM   #1525
Nemesis Bosseret
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Join Date: Jun 2014
Location: Nevada
Posts: 57
Downloads: 88
Uploads: 0
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Quote:
Originally Posted by John Pancoast View Post
It can be installed more or less anywhere in your mod list, depending on what that list is. There are not many files from other mods, etc. it will overwrite but if it gives that message when installing, just do any changed required.
You should have the 4gb patch installed (sounds like you do via H.sie's patch) to run it though and also only install it in your home port between patrols.
Thank you. My current mod list is;
Grey Wolves Expansion
Sh3 Commander
Thomsen's Sound Pack V3.2cg
Rbs1_SH4_Effects_GWX_30_71
Rubini´s Underwater dust&plancton v1
M.E.P v6
Optional - ShipVanishingHull for MEP v6
Optional - FSF for MEP v6
TKSS18 German U-Boats Compilation No Eagle
German U-Boats Compilation 2 (only VIIB & VIIC models by WISE)
FixAllSubGWX
ARB WideGui 1920x1080 V3
Adaptation for English & Deutsch
Sh3_volumetric_clouds&fog_V2.2
Ricks_GWX_Rec_Man_Final
M.E.P v6- VisualSensors for GWX3
H.sie Hard-coded fixes.
Unit damage from smoke and/or fires

there is a few mods i want to add to this list including MFM. Id like to add in the Torpedo damage mod and TMT v2 + Thomsens Ships - Combimod. but im not sure were in the load order i should put them. or if i should use Thomesens app as well. Last time i tinkered with it i corrupted my save and had to start over. Really dont want to screw that up again because im on a really good run.
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