Quote:
Originally Posted by 3catcircus
The issue being how much renown you lose by sinking a "neutral" ship.
The only way to be sure is to get close enough to see if they start zig-zagging. If they do, then they are a valid target. If not, then they truly are neutral.
I think it adds to the atmosphere to not be 100% certain to the point that you let a "neutral" go by when it might be considered a valid target (or likewise, sinking targets that end up costing you renown in-game).
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Problem is in some installs you can get dinged for sinking a neutral ship when you shouldn't be.
The renown problem can be changed in the basic.cfg is desired.