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Old 01-07-13, 12:16 PM   #41
JapLance
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Quote:
Originally Posted by AOTD_MadMax View Post
Hi Jap,

nice work

With your permission i will rework the UV-Mapping for the Yubari for making this nice ship more exiting.

One big tip for you.
Rename all nodes in the dat-file and sim-file cause using always the same name from the original ship ( Agano in case of Yubari ) is not a good choice.

Regards

Maddy
Quote:
Originally Posted by the_frog View Post
... to better explain Maddy's comment:

Names of propellers and rudders are used as links in *.sim. Two and more ship having the same links to propellers and rudders may not may cause immediate CTD but destabilise the system.

Bolzano looks fine!
Thank you both for your comments . I hadn't noticed anything wrong, but to be honest I haven't got much time to play a long career and check all the ships. I usually set a quick mission that let me put a couple of torpedoes in one of them to check that things more or less work as they should.

And to be even more honest, I haven't received a single comment about the ships in the game. Seems like there isn't much interest for anything other than "playable ships" (which in my opinion doesn't work right in any of the SH games).

I'll try to fix it renaming all nodes (it could take a while )

AOTD_MadMax, no need to ask for permission. You can do whatever you consider necessary to improve the ship. There's a lot of room for improvement in all of them.
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