Quote:
Originally Posted by PL_Harpoon
Actually, that's already done.
It's in config.txt under difficulty settings:
The value of 1 means 30s in 1x time scale.
I already tested the game with a value of 15 (7.5 minutes, so that 2 torps cam be loaded in 15) and was actually surprised how little effect this had on gameplay (or maybe I adjusted quickly to the new situation).
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The genesis of this question is rooted in the Soviet campaign that I'm working on. I've build 10-ship convoys that the player has to attack - with the old 30-second reload, the player can infinitely spam the seas with torps, and a miss is not a big deal. With a 7 minute reload, and 6 tubes on some Soviet vessels, this will add a deeper tactical layer to the game I think. Missing a ship, or wasting too many torps on the same target will become a problem. It's already a problem in my play testing and that's with a 30 second reload.