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Old 02-27-16, 08:06 PM   #1749
gap
Navy Seal
 
Join Date: Jan 2011
Location: CJ8937
Posts: 8,214
Downloads: 793
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Quote:
Originally Posted by DrJones View Post
Hey Mates,

as in my post before i fixed the and updated the following.

- Nightlayer over the TAI Map is fixed
- The Leadangle of the Attackdisk is smaller now and is working perfect now.
- After a torpedo is fired the tubes are vented and closed by them alone. If you want to fire the next torpedo you have to flood and open the tubes again.
- The Tube Control Panel is now an sliding tool. It is not dragable anymore.
- If an enemy unit is destroyed there will be a message in the messagebox that prints: "Enemy unit destroeyed".

Just startet to think about some automations:
I think be such a big one tdw made but i think about a few wich seem to me important.

One i tried before and got fruther on is getting the hydrophone contacts after a spin of time while travelling arround and searching for contacts.

If you have some more ideas of automations wich are really important and maybe often used...please tell me.

The fixes and updates will be released soon

Coming in the future:

As makman94 releases his new MaGui Mod U-BOOT HAHD for SH3 there might be some nice updates in the UI of the MaGui for SH5...

Best Regrads

DrJones
Hi DrJones and welcome back. I am glad to know that your keeping on your work on your great mod!

P.S: any hope that you can get real navigation and automation scripts made for TDW's UI working on your UI mod too? Those are the two features I miss the most in MaGUI
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