Yep I got that. Thanks for the heads up on the webster mods. I'll start running comparisons.
Its not as simple as just adding in the missing file and finding the reference in sh.sdl
There has to be some pointer in the asset that says to the particle generator that this effect comes with this sound.
I think thats the part that is missing.
I'll run a binary compare with some tools I have on the files from westers mod and the data directory and see what comes up.
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