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Old 06-27-19, 07:36 AM   #1570
John Pancoast
Ocean Warrior
 
Join Date: Apr 2002
Location: Minnysoda
Posts: 3,162
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Awhile back, I had similar test collision experiences with NYGM and GWX both.
While I've since become satisfied that escort ramming works well sub collision-wise most of the time, getting hit while at periscope depth by a merchant never seems to cause damage of any kind. Tested a merchant out again just recently in NYGM; it knocked me down twenty meters. Nary a scratch.
Another facet that AOD handles much better.

Regarding escort weapons performance, I've noticed similar as you. I think it could be improved (along with many AI aspects), but at least it causes damage when it should.

Regarding staying at shallow depth, I seem to recall that was an actual tactic if one had the nerves for it. Asdic, etc. couldn't read that shallow at the time.
But of course, they had to actually worry about collision damage unlike the game at times.

All in all, I believe the megamod makers have done the best they could with the game's limitations and SH3 is great fun to play.

But I also believe AOD is a better sim in reference to overall AI, damage modeling, etc.
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