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Old 09-19-08, 07:57 AM   #68
Gotmilk
Planesman
 
Join Date: Sep 2007
Posts: 192
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Quote:
Originally Posted by Mikhayl
Quote:
Originally Posted by Tomi_099
...
I'm not quite sure whether today I've found the solution, but I think it is from - A Auto Unwrap click to Use Existing - I believe that the solution.:hmm:
Yes that's right, the "auto unwrap" isn't always good. You can do it yourself using a simple uvw unwrap modifier, collapse it, and then in the "render to texture" menu choose "use existing channel"
Yes. That way the lightmap will be same like the UV layout. That results a perfect match. I tried this out yesterday on my bed <---- (EDIT: my in game bed not the real one) and it was beautiful

Great work. Cant wait to get to run around in the torpedo room like a little child in a candy store
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