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Old 09-03-17, 02:45 PM   #9
Halcyon
Helmsman
 
Join Date: Feb 2010
Location: West Coast, USA
Posts: 106
Downloads: 104
Uploads: 3
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Quote:
Originally Posted by Delgard View Post
I am not sure of all of the variables, to include a sailor having to step away to blow his nose...

Systems have a specialty, but it takes multiple systems to get the best picture.

As we choose a ship, maybe a set of variables are run to determine capability levels above, say, 80%. Just a base number, but the idea of variables should be expected everywhere.

Hope helps.
This doesn't address the problem I pointed out. Multiple systems are used to track, but once a system has the contact, it should have it.
Lowering radar shouldn't make the sonar go away.

Quote:
Originally Posted by Capt Jack Harkness View Post
For sonar contacts to be detected they have to be at 10 dB or above, although they can be tracked below that level once detected. I think what happened is you never got the contact above 10 dB so sonar couldn't track it regardless of the other sensors picking it up.

Looks like an oversight rather than an outright bug.
But sonar was tracking it, as you can see in the first screenshot. I have narrowband lines.
Those go away as soon as the radar goes down. Doesn't make sense.

Quote:
Originally Posted by GeneralGamer View Post
I'm not an expert at this game. But it seems as though at 1.8 thousand yards you should be discovered and all hell breaking loose. Sometimes with an update the Mods loose their bearings

It it seems like something is corrupt. Do you have an override folder? If you do delete it. Then reinstall one mod at a time. I would put in the Playable Subs Mod first. Then try the game again.

The second good Mod (I know works) is the enhanced navigation Map.
I wasn't at 1.8k yards. Check the map scale. They're about 16k yards away.
Nothing is corrupt on my system.
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