hi! great, those are all great additions and improvements, incremental but all in the right direction.
as for gameplay, i guess getting the that fire director panel functioning would be a priority as well as a map view if possible and an external chase view and option to view the enemy target from an external view
is there a button for general all guns fire salvo too? in the gun view, space bar would be good for that
secondary gun fire - getting that working and then torpedoes and then AA - getting all the stations working and then being able to switch between them via the Function keys would be good - i am taking cues from the standard Microprose sim approach here like M1 Tank Platoon, Destroyer Command and Task Force 1942 - actually Task Force 1942 would be a good old game to model much of the expected gameplay on. - A Task Force 1942 but set in the North Atlantic theatre would be the kind of game description to aim for
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