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Old 11-23-20, 09:03 PM   #2228
Mad Mardigan
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Join Date: Sep 2016
Location: Grand Rapids, Mi.
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SHO Re: Just an observation...

Quote:
Originally Posted by Mios 4Me View Post
Trout, departing Midway 2/17/42 to patrol Hokkaido:

1. Ordered to "return to base or patrol area of your choice" after only one assignment, and that a dismal failure without any worthwhile contacts (perhaps any, as I habitually ignore boats). I definitely do not object to these orders; it's just that I've never received them under such conditions.

2. Working a contact in heavy fog at night in the bay near Aomori, early March 1942, the watch crew were transparent above the lines of the boat. The eyes, creepily, were solid.

3. The contact, a Kaga-class (I know, I know, but the original went down last patrol) was the only ship in the entire bay, harbor included. Perhaps not a bug, but suggestive. FWIW, there was no traffic in the Tsugaru Strait at all, only N-S at the western end.

Known issue: a ghost Kaga quickly generated after the first went down in very shallow water. Reported only in keeping with the ghost theme.


4. Contacted an unreported TF SE of Shikoku at night. Bow torps missed at long range; closed to under 2000 m at flank below the thermal layer and mortally wounded the lone CV, a Shokaku-class. Escorts ignored us the entire time, even when filing a contact report while still inboard of one oblivious DD.


Generic Mod Enabler - v2.6.0.157
[C:\Games\steamapps\common\FotRSUE\MODS]

100_FalloftheRisingSun_UltimateEdition_v1.21p_EN
101_Patch_v1.2To_v1.26p
301_MoreDifficultAI01
302_MoreDifficultAI02
399_NoScrollNavMap
452_MoonlightzSonarLines
901_Strategic_Map_Symbols

Computer specs as previous.


ETA: three attempts to reload the last save CTDed. This is only the second patrol after deleting the folder and the fuel/battery gauges actually worked on that patrol (very rare), but could the file be corrupted so soon? I played through the entire patrol without ever exiting or interruptions from Win10p, plus created the two save points after letting the game run more than a minute at normal time.
Just something I noted (thing noticed, highlighted in "DarkOrange"..), after reading the JSGME list...

Generic Mod Enabler - v2.6.0.157
[C:\Games\steamapps\common\FotRSUE\MODS]

100_FalloftheRisingSun_UltimateEdition_v1.21p_EN
101_Patch_v1.2To_v1.26p
301_MoreDifficultAI01
302_MoreDifficultAI02

399_NoScrollNavMap
452_MoonlightzSonarLines
901_Strategic_Map_Symbols

If not mistaken, shouldn't just 1 ''More difficult AI add in/on'', be activated & NOT both...???

It may bear investigation, of going back, deactivate 1 or the other of them... then go & start a new career and see if that doesn't resolve the issues... just a suggestion...

Hope this helps...

M. M.

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