Quote:
Originally Posted by Bartholomew Roberts
I've noticed in recgnition book some ship mix beam height with mask height, e.g. tribe destroy has mask height about 11m, it is clearly wrong. So do some japanese destroyers. Which would lead to mis fire in manual mode.
And some ships don't have their pic so we don't kown their length and shape.
these bugs are quite important to realism players.
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i believe that you can fix that through the Shipname.cfg file.
my suggestion would be to create a new folder for this under MODS.
mimic the folder structure under the new folder: \data\Sea\Shipname
copy the .CFG file for the ship with the incorrect mast or beam measurement into the Mods\Data\Sea\Shipname folder.
then edit the copied file using a straight text editor such as Notepad.
then apply the new mod using JSGME.
good luck.
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there are only two things in the world: submarines and targets.
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Silent Hunter 4 1.5 Gold Edition on CDROM
LAA enabled
Dell XPS with 32 GB Ram running Win10