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Old 11-07-09, 10:17 AM   #9
othr
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Join Date: Jul 2009
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Is there anyone willing to retexture the VIIC so that it follows the same style as SH4 boats? There are too many textures and each requires an AO map. This adds up and eats up memory and lowers FPS (it's not noticeable really but still). That and there really is no good reason to have so many textures with so little detail on them.

I got stuck on rudders/props/dive planes, because they are not part of the model my ambient occlusion map causes them to be completely black. The map needs to be updated to include those spots and new UV maps need to be done for them. I'm not sure how to do this, as I said before my 3D skills are very limited. I know how to generate an AO map for a single model but when a situation like this occurs I'm in a corner. Can anyone help with this?

Other than those issues the boat is done, not optimized though, it really can't be until there is a single texture for the hull and one texture for the conning tower.
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