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Old 08-08-05, 07:59 AM   #1
CB..
Ace of the Deep
 
Join Date: Apr 2002
Location: UK
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Default Wolfpacks & Multiplayer Missions

maybe the old SH2 trick might allso work in SH3 regarding Sub agression and AI behavuoir....we used to set (or i did at least) subs up as destroyers..it might be possible to replace one class of german destroyer with the required sub model details etc....reason why this might be an interesting way to go (if possible ) is that destroyers have torpedoe tubes..(does the game model this?) and if so the subs may just fire their torps..depending on all the usual issues of course..such as model file nodes names functions etc etc..
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